Career in Design & Development
Online

Learn everything you need to become UX/UI Designer and Web Developer at a professional level with this Specialization Career.

A Specialization Career where we have combined the contents of our Masters in UX/Ul Design and Web Development to make you the professional most in demand today by technology companies and StartUps.

 

Start

9 January 2023 

 

Duration

480 hours / 12 months

 

Schedule

Monday to Friday from 19:00 – 21:00

Who is it geared towards?

To carry out the Career it is not necessary to have any previous experience and it is aimed at different types of profiles that we describe.

Unemployed

This Career is perfect if you need to find a job quickly and you are passionate about new technologies. Did you know that in this sector there is practically no unemployment?

Recent graduates

After your studies you need to specialize in a specific area to find a good job. Do you want to learn what companies are really looking for?

Entrepreneurs

Are you interested in creating your own StartUp? Our Career will allow you to have all the technical knowledge to create a digital product and manage your own technical team.

Life change

Would you like to turn your professional career around? If you want to change your profession and get a job with a great future, our bootcamps will allow you to do it in a very short time.

Teaching Team

Our Career is directed and taught by a selection of leading professionals in the sector.

Alberto Rivera

Co-director of the Bootcamp
He has years of experience leading web development projects in companies such as Minsait or LaLiga and also as a teacher in the academic sector.

francis restoy

Co-director of the Bootcamp
UX Design professional expert and teacher.
He has been developing projects in various agencies and schools for more than 15 years.

Masterclass

Rodrigo Erades
Software Engineering
Cabify

Katherine Sanchez
Business Analyst
NTT Date

 

Miguel Aller Way
Lead Data Engineering
Inditex

Carlos Martínez
lead Engineer
NTT Date

Alvaro de la Chica
squad leader
Santander

Ivan Leider
Software Engineering
L+R

SCHEDULE

The objective of this Career is that you reach a professional level in Design UX/UI and Web Development.

UX Research

120 Hours / 3 Months

In this module you will learn the entire UX research process including Design Thinking methodology, ideation, implementation, testing and validation, as well as Interaction Design
and Information Architecture.


Usability Principles

• Integrative and gamestorming techniques.
• Introduction to UX/UI, Agile, Service and Business Design.
• Basic principles: usability and good practices.
• Jakob Nielsen's heuristics.
• Introduction to design methodologies and Agile.
• General concepts of Design Thinking.

The UX process

• Kick-off, how to start projects
• The brief for project planning
• Introduction to UX Research

Design Thinking Methodology

• Design Thinking models.
• The Double Diamond model.
• Phases: Research, Analysis, Ideation and Implementation.

UX Research Design

• Design Research Plan.
• Approach of the Research Questions.
• Benchmark and competition analysis. SWOT.
• Competitive, internal and functional analysis. Phases.
• Ethnography and field work.
• Techniques: safari, shadowing, interviews, etc.
• Fundamental concepts in interviews and questionnaires.

User Experience Analysis

• Analysis, synthesis and identification of patterns.
• Main techniques: affinity map, clustering, etc.
• Detection or extraction of insights and findings.
• Convergence techniques and tools.
• Elaboration and definition of the User Persona.
• Development of the Empathy Map.
• Monitoring of the User Journey.
• Creation of the Canvas POV.
• User behavior, Jobs To Be Done.

Ideation, finding solutions

• Ideation concepts in UX.
• Brainstorming and brainwriting.
• SCAMPER method, What if, HMW and hybridizations.
• Techniques for prioritizing ideas: matrices, MoSCoW, etc.

Implementation through prototyping

• Knowing the concepts of prototyping.
• Low fidelity prototyping.
• Prototyping in co-creation.

Testing and validation

• Validation with stakeholders.
• Testing with users.
• Knowing the technique of the focus group.
• Testing: single, multiple, first click and 5 second tasks.
Fundamentals of Interaction Design
• The concept of Interaction Design.
• The importance of Interaction Design in the digital product.
• Basic principles of interaction.
• UX laws and principles: Hick, Fitts, Pareto and others.

Information architecture

• Design conceptualization.
• Fundamentals of analog and digital wireframing.
• Information units and labels.
• Navigation vs search.
• Navigation systems; Basic and advanced.
• Taxonomies, facets and filters.
• Utility tools.
• Deliverables in information architecture: site map.

Flow Chart Methodology

• Introduction to Flow Charts.
• Advantages and phases of the process. Where to use flowcharts.
• Basic layout symbols.
• Learning of useful tools.
Mixed architecture concepts: wireflows.

UI Design

120 Hours / 3 Months

In this module, in addition to the fundamental concepts of visual design, you will learn to design graphical interfaces by prototyping and user testing with Figma, Invision, Sketch and Marvel, and you will also be introduced to HTML, CSS and WordPress layout.


Fundamentals of Visual Design

• Principles, application of modes and color profiles.
• The color on the web or app. Its use in Sketch, Figma and Adobe XD.
• Principles of typography.
• Application of typography on web and app.
• Use of typography in tools: Sketch, Figma and Adobe XD.
• Basic fundamentals of the UI; Retina export, 8pt grid, etc.

UI Interface Design

• Fundamentals of visual design: use of images and illustration.
• UI basics: retina export, 8pt grid, etc.
• Generation of style guides and UI kit.
• Atomic Design and design systems.
• Creation of components, responsive design and libraries.
• Creation of components, responsive design and libraries (II).
• Creation of Design System repository with Zero Height and DSM.
• UI integration with code and handoffs; Zeplin and InVision.

Prototyping and testing with users

• Screen prototyping with Invision, Sketch and Marvel.
• Prototyping with Figma. Microinteractions with Smart Animate.
• Testing with users.

Prototyping and advanced animation with Principle and ProtoPie.
Web ecosystem and layout

• Different types of servers.
• Understanding web protocols; http, ftp, etc
• Differences between static web and dynamic web.
• HTML code and its function in a web page.
• Head tags in HTML.
• CSS and its role in web design.
• Text editors: Visual Studio Code.
• Basic concepts of web layout.
• Basic concepts of responsive layout.
• Mobile first versus desktop first approaches.
• Flexbox and CSS Grid properties.

Types of apps, APIs and operating systems

• Types of apps: native, hybrid and webapps.
• Advantages and disadvantages of the different types of apps.
• App development languages: Android vs iOS.
• Concept of API and its role in web development.
• Learning Android and iOS patterns.

Introduction to the WordPress CMS

• Defining what a CMS is.
• Advantages and disadvantages of WordPress.
• Installation and startup of a WordPress project.
• General concepts of WordPress.
• Use of WordPress with premium templates.
• Layout landings designed in Figma or Sketch.
• The role of visual layout designers.
• General concepts of the Elementor layout designer.

Responsive layout in Bootstrap

• Review of the concept of grids in web design.
• Responsive layout with frameworks. Bootstrap.
• Mediaqueries for multi-device design with breakpoints.
• Basic web layout with Bootstrap 5 in Visual Studio Code.
• How to export assets from Figma or Sketch to a web.

Development of user tests

• Concepts and validation tools with users.
• Carrying out moderate user tests.
• Testing in remote format.
• Advanced heuristics and PURE method.

Data Driven Design and websites in production

• Knowing the A/B tests and concept tests.
• Fundamental concepts of web analytics and SEO.

Personal portfolio development

• Development of portfolio and personal pages.
• Tools and platforms for the personal profile.
• How to include the projects in the platforms.
• Platforms to share projects.
• Implementation exercises with CMS. WordPress, uxfolio, etc

Web Design

120 Hours / 3 Months

During this module of web layout with HTML5, CSS3 and JavaScript you will learn to develop any web project including those that need to be "responsive" to adapt effectively to each device.


Introduction to Git

• Basic concepts about code repositories.
• Installation of Git and SourceTree.
• Concept of commit, push, pull, fetch, reset.
• Creation and use of branches.
• Git merge.
• Remote repositories.
• Workflow.


HTML

• Basic HTML semantics. Containers vs Content.
• Forms.
• File structure.
• Definition of CSS style sheets.


CSS

• Definition of CSS style sheets.
• Box Model CSS.
• CSS Selectors.
• Basic CSS properties.
• Inheritance in CSS.
• Positions.
• Layout with Flex and Grid.
• Responsive Adaptive Design: Media Queries.
• Nomenclature using BEM.


SASS

• Introduction to preprocessors.
• Introduction to SASS.
• Variables.
• Partials.
• Mixins.
• Modules.
• Inheritance.
• Operators.
• Functions.
• ITCSS BEMIT.


Javascript - Algorithm

• What is programming and structure of a script.
• Basic data types.
• Mathematical, logical and comparison operators.
• Creation of variables and constants. Let and Const.
• Conditionals: If, if-else, switch.
• for loop.
• while loop.
• Creation and use of functions.
• Management of parameters in functions. Return.
• Differences in the scope of the variables.


Javascript - Collections

• Introduction to data structures and collections.
• Creation and use of arrays.
• Methods to traverse arrays.
• Search and sort using arrays.
• Multidimensional arrays.
• Traversing multidimensional Arrays.
• Functions applied to arrays (filter, find, map…).
• Introduction to Map and Set.


Javascript - Objects

• Anonymous functions and callbacks.
• Use of Arrow Functions.
• Undefined parameters. rest parameters.
• Creation and use of Javascript objects.
• JavaScript context: This.


Javascript - DOM Object Model

• What is the DOM?. Its use with Javascript.
• What is the BOM?
• Javascript in the browser.
• Capture of elements through the get methods.
• Capture of elements through querySelector.
• Obtaining and manipulating DOM elements and their attributes.
• Types of events.
• HTML event management.
• Listeners and functions for events.
• Storage in the Browser.

Front-End

120 Hours / 3 Months

In the development module Front-End With ReactJS you will learn to create all kinds of Web developments, SPA (Single Page Application) or even mobile applications with JavaScript using the modules, tools and components.


Javascript OOP

• Concepts of Object Oriented Programming.
• Creation of classes and instances.
• Concepts of This.
• Inheritance.

Javascript Asynchrony

• Concept of asynchrony and situations that produce it in the browser.
• Timeout vs Interval vs Callback vs Promises.
• Concept of Promises.
• Declaration and consumption of promises.
• Specific methods of the Promise class.
• Use of Async-Await to manage promises.
• Functions with promises.

Javascript - HTTP Requests

• Introduction to HTTP.
• Management of HTTP requests to Rest API.
• Concept of asynchronous request.
• Request through callback.
• GET requests.
• Petitions with body. POST, PUT.
• Error management.
• Introduction to CORS.

Introduction to web development with React

• What is a SPA.
• What is react. ReactDOM, React-router components and JSX.
• Introduction to component development with classes and lifecycle.
• Example of an app using CDNs.
• Introduction to NPM.
• Knowing the package.json.
• NPM registry management.
• Migration of the previous example to NPM.
• Introduction to React Scripts.
• Creating applications with the CLI.
• Building the application in development mode with React Scripts.
• Migration of the example to the CLI.

React Hooksb Components

• Creation of function components.
• Introduction to hooks.
• Knowing the basic hooks (useEffect, useState).
• Consumption of components within other components.
• Knowing the advanced hooks.
• Class Components vs. Function Components.

Routing

• Path parameters.
• Managing Query Params.
• Nested routes.
• Protect access to routes.
• Authenticated routes.
• Animating routes.

state management

• Context API.
• Local State VS Global State.
• Stateless vs. Stateful components.
• Redux.
• Using redux and hooks.
• Managing the state in the router

Example with a JS API

• Introduction to the concept of API JS and reusable library.
• Understanding the API documentation.
• Example of consumption of an API such as Google Maps

Deploy

• Build the application for production.
• Deploy on services like Surge.sh or Netlify.
• Introduction to CI/CD.

Final project

You will put into practice everything you learned during your training.

Once your degree is finished, with all the knowledge learned, you will be able to carry out a real project and present it to our teaching team. The best works will be promoted on our social networks and in the promotional events that we carry out every quarter.

Job vacancies

Our students already work in the technological areas of the most important companies at an international level.

How can I pay?

You can reserve your place right now and pay the rest of the amount at the start of the Race.

€800

Seat reservation

€7.200

Rest of the amount

€8.000

Race Price

+

=

Get a 25% discount this week!

Student opinions

FAQ

Some of the frequently asked questions about our Master.

No, you only need to have basic studies and a medium level of English.

The first thing is to press the "Learn more" button and fill in the form, then our Campus Manager will contact you to inform you and answer all your questions. Finally you will have to pay the place reservation.
First you must make a payment of 10% for the reservation of a place and the remaining 90% you will pay before starting the course in cash or financed with a bank.

Yes, with the Early Bird discounts, the sooner you book your seat, the greater the discount you get.

The Remote format consists of live classes broadcast in streaming that are also recorded so that they can be viewed at another time.

Yes, you need a computer with any operating system (PC/Mac) that is less than 4 years old.

Yes, at the end of the degree, an accrediting diploma is delivered to all attendees who have passed the training program.

Yes, of course! It requires being very constant, but the program is designed so that you can learn everything in 12 months and that you can make it compatible with your work or other studies.

Once the degree is finished, with all the knowledge learned, you will be able to carry out a real project and present it to our teaching team.

Related programs

UX/UI Design

A Master in Remote to become UX/UI professional designer.
Part-Time / 6 Months / 240 Hours

Web Development

With this online Master you can become a professional Web Developer.
Part-Time / 6 Months / 240 Hours

Career in
Design &
Development
Online

Learn everything you need to become UX/UI Designer and Web Developer at a professional level with this Career.

A Specialization Career where we have combined the contents of our Masters in UX/Ul Design and Web Development to make you the professional most in demand today by technology companies and StartUps.

 


Start

9 January 2023

 

Duration

480 hours / 12 months

 

Schedule

Mon from 19:00 p.m. – 21:00 p.m.

Who is it geared towards?

To carry out the Career it is not necessary to have any previous experience and it is aimed at different types of profiles that we describe.

Unemployed

These courses are perfect if you need to find a job quickly and are passionate about new technologies. Did you know that there is practically no unemployment in this sector?

Recent graduates

After your studies you need to specialize in a specific area to find a good job. Do you want to learn what companies are really looking for?

Entrepreneurs

Are you interested in creating your own StartUp? Our Career will allow you to have all the technical knowledge to create a digital product and manage your own technical team.

Life change

Would you like to turn your professional career around? If you want to change your profession and get a job with a great future, our Career will allow you to do it in a very short time.

Address
of the career

Our Specialization Course is taught by a demanding selection of outstanding professionals in the sector.

Alberto Rivera

Program Co-Director
He has years of experience leading web development projects in companies such as Minsait or LaLiga and also as a teacher in the academic sector.

francis restoy

Program Co-Director
Professional expert of UX Design and teacher. He has been developing projects in various agencies and schools for more than 15 years.

SCHEDULE

The objective of the Program is for you to reach a professional level in UX/UI Design and Web Development.

UX Research

120 Hours / 3 Months

In this module you will learn the entire UX research process including Design Thinking methodology, ideation, implementation, testing and validation, as well as Interaction Design
and Information Architecture.


Usability Principles

• Integrative and gamestorming techniques.
• Introduction to UX/UI, Agile, Service and Business Design.
• Basic principles: usability and good practices.
• Jakob Nielsen's heuristics.
• Introduction to design methodologies and Agile.
• General concepts of Design Thinking.

The UX process

• Kick-off, how to start projects
• The brief for project planning
• Introduction to UX Research

Design Thinking Methodology

• Design Thinking models.
• The Double Diamond model.
• Phases: Research, Analysis, Ideation and Implementation.

UX Research Design

• Design Research Plan.
• Approach of the Research Questions.
• Benchmark and competition analysis. SWOT.
• Competitive, internal and functional analysis. Phases.
• Ethnography and field work.
• Techniques: safari, shadowing, interviews, etc.
• Fundamental concepts in interviews and questionnaires.

User Experience Analysis

• Analysis, synthesis and identification of patterns.
• Main techniques: affinity map, clustering, etc.
• Detection or extraction of insights and findings.
• Convergence techniques and tools.
• Elaboration and definition of the User Persona.
• Development of the Empathy Map.
• Monitoring of the User Journey.
• Creation of the Canvas POV.
• User behavior, Jobs To Be Done.

Ideation, finding solutions

• Ideation concepts in UX.
• Brainstorming and brainwriting.
• SCAMPER method, What if, HMW and hybridizations.
• Techniques for prioritizing ideas: matrices, MoSCoW, etc.

Implementation through prototyping

• Knowing the concepts of prototyping.
• Low fidelity prototyping.
• Prototyping in co-creation.

Testing and validation

• Validation with stakeholders.
• Testing with users.
• Knowing the technique of the focus group.
• Testing: single, multiple, first click and 5 second tasks.
Fundamentals of Interaction Design
• The concept of Interaction Design.
• The importance of Interaction Design in the digital product.
• Basic principles of interaction.
• UX laws and principles: Hick, Fitts, Pareto and others.

Information architecture

• Design conceptualization.
• Fundamentals of analog and digital wireframing.
• Information units and labels.
• Navigation vs search.
• Navigation systems; Basic and advanced.
• Taxonomies, facets and filters.
• Utility tools.
• Deliverables in information architecture: site map.

Flow Chart Methodology

• Introduction to Flow Charts.
• Advantages and phases of the process. Where to use flowcharts.
• Basic layout symbols.
• Learning of useful tools.
Mixed architecture concepts: wireflows.

UI Design

120 Hours / 3 Months

In this module, in addition to the fundamental concepts of visual design, you will learn to design graphical interfaces by prototyping and user testing with Figma, Invision, Sketch and Marvel, and you will also be introduced to HTML, CSS and WordPress layout.


Fundamentals of Visual Design

• Principles, application of modes and color profiles.
• The color on the web or app. Its use in Sketch, Figma and Adobe XD.
• Principles of typography.
• Application of typography on web and app.
• Use of typography in tools: Sketch, Figma and Adobe XD.
• Basic fundamentals of the UI; Retina export, 8pt grid, etc.

UI Interface Design

• Fundamentals of visual design: use of images and illustration.
• UI basics: retina export, 8pt grid, etc.
• Generation of style guides and UI kit.
• Atomic Design and design systems.
• Creation of components, responsive design and libraries.
• Creation of components, responsive design and libraries (II).
• Creation of Design System repository with Zero Height and DSM.
• UI integration with code and handoffs; Zeplin and InVision.

Prototyping and testing with users

• Screen prototyping with Invision, Sketch and Marvel.
• Prototyping with Figma. Microinteractions with Smart Animate.
• Testing with users.

Prototyping and advanced animation with Principle and ProtoPie.
Web ecosystem and layout

• Different types of servers.
• Understanding web protocols; http, ftp, etc
• Differences between static web and dynamic web.
• HTML code and its function in a web page.
• Head tags in HTML.
• CSS and its role in web design.
• Text editors: Visual Studio Code.
• Basic concepts of web layout.
• Basic concepts of responsive layout.
• Mobile first versus desktop first approaches.
• Flexbox and CSS Grid properties.

Types of apps, APIs and operating systems

• Types of apps: native, hybrid and webapps.
• Advantages and disadvantages of the different types of apps.
• App development languages: Android vs iOS.
• Concept of API and its role in web development.
• Learning Android and iOS patterns.

Introduction to the WordPress CMS

• Defining what a CMS is.
• Advantages and disadvantages of WordPress.
• Installation and startup of a WordPress project.
• General concepts of WordPress.
• Use of WordPress with premium templates.
• Layout landings designed in Figma or Sketch.
• The role of visual layout designers.
• General concepts of the Elementor layout designer.

Responsive layout in Bootstrap

• Review of the concept of grids in web design.
• Responsive layout with frameworks. Bootstrap.
• Mediaqueries for multi-device design with breakpoints.
• Basic web layout with Bootstrap 5 in Visual Studio Code.
• How to export assets from Figma or Sketch to a web.

Development of user tests

• Concepts and validation tools with users.
• Carrying out moderate user tests.
• Testing in remote format.
• Advanced heuristics and PURE method.

Data Driven Design and websites in production

• Knowing the A/B tests and concept tests.
• Fundamental concepts of web analytics and SEO.

Personal portfolio development

• Development of portfolio and personal pages.
• Tools and platforms for the personal profile.
• How to include the projects in the platforms.
• Platforms to share projects.
• Implementation exercises with CMS. WordPress, uxfolio, etc

Web Design

120 Hours / 3 Months

During this module of web layout with HTML5, CSS3 and JavaScript you will learn to develop any web project including those that need to be "responsive" to adapt effectively to each device.


Introduction to Git

• Basic concepts about code repositories.
• Installation of Git and SourceTree.
• Concept of commit, push, pull, fetch, reset.
• Creation and use of branches.
• Git merge.
• Remote repositories.
• Workflow.


HTML

• Basic HTML semantics. Containers vs Content.
• Forms.
• File structure.
• Definition of CSS style sheets.


CSS

• Definition of CSS style sheets.
• Box Model CSS.
• CSS Selectors.
• Basic CSS properties.
• Inheritance in CSS.
• Positions.
• Layout with Flex and Grid.
• Responsive Adaptive Design: Media Queries.
• Nomenclature using BEM.


SASS

• Introduction to preprocessors.
• Introduction to SASS.
• Variables.
• Partials.
• Mixins.
• Modules.
• Inheritance.
• Operators.
• Functions.
• ITCSS BEMIT.


Javascript - Algorithm

• What is programming and structure of a script.
• Basic data types.
• Mathematical, logical and comparison operators.
• Creation of variables and constants. Let and Const.
• Conditionals: If, if-else, switch.
• for loop.
• while loop.
• Creation and use of functions.
• Management of parameters in functions. Return.
• Differences in the scope of the variables.


Javascript - Collections

• Introduction to data structures and collections.
• Creation and use of arrays.
• Methods to traverse arrays.
• Search and sort using arrays.
• Multidimensional arrays.
• Traversing multidimensional Arrays.
• Functions applied to arrays (filter, find, map…).
• Introduction to Map and Set.


Javascript - Objects

• Anonymous functions and callbacks.
• Use of Arrow Functions.
• Undefined parameters. rest parameters.
• Creation and use of Javascript objects.
• JavaScript context: This.


Javascript - DOM Object Model

• What is the DOM?. Its use with Javascript.
• What is the BOM?
• Javascript in the browser.
• Capture of elements through the get methods.
• Capture of elements through querySelector.
• Obtaining and manipulating DOM elements and their attributes.
• Types of events.
• HTML event management.
• Listeners and functions for events.
• Storage in the Browser.

Front-End

120 Hours / 3 Months

In the development module Front-End With ReactJS you will learn to create all kinds of Web developments, SPA (Single Page Application) or even mobile applications with JavaScript using the modules, tools and components.


Javascript OOP

• Concepts of Object Oriented Programming.
• Creation of classes and instances.
• Concepts of This.
• Inheritance.

Javascript Asynchrony

• Concept of asynchrony and situations that produce it in the browser.
• Timeout vs Interval vs Callback vs Promises.
• Concept of Promises.
• Declaration and consumption of promises.
• Specific methods of the Promise class.
• Use of Async-Await to manage promises.
• Functions with promises.

Javascript - HTTP Requests

• Introduction to HTTP.
• Management of HTTP requests to Rest API.
• Concept of asynchronous request.
• Request through callback.
• GET requests.
• Petitions with body. POST, PUT.
• Error management.
• Introduction to CORS.

Introduction to web development with React

• What is a SPA.
• What is react. ReactDOM, React-router components and JSX.
• Introduction to component development with classes and lifecycle.
• Example of an app using CDNs.
• Introduction to NPM.
• Knowing the package.json.
• NPM registry management.
• Migration of the previous example to NPM.
• Introduction to React Scripts.
• Creating applications with the CLI.
• Building the application in development mode with React Scripts.
• Migration of the example to the CLI.

React Hooksb Components

• Creation of function components.
• Introduction to hooks.
• Knowing the basic hooks (useEffect, useState).
• Consumption of components within other components.
• Knowing the advanced hooks.
• Class Components vs. Function Components.

Routing

• Path parameters.
• Managing Query Params.
• Nested routes.
• Protect access to routes.
• Authenticated routes.
• Animating routes.

state management

• Context API.
• Local State VS Global State.
• Stateless vs. Stateful components.
• Redux.
• Using redux and hooks.
• Managing the state in the router

Example with a JS API

• Introduction to the concept of API JS and reusable library.
• Understanding the API documentation.
• Example of consumption of an API such as Google Maps

Deploy

• Build the application for production.
• Deploy on services like Surge.sh or Netlify.
• Introduction to CI/CD.

Job vacancies

Our students already work in the technological areas of the most important companies at an international level.

How can I pay?

You can reserve your place right now and pay the rest of the amount at the start of the Race.

€800

Seat reservation

+

€7.200

Rest of the amount

=

€8.000

Race Price

Get a 25% discount this week!

FAQ

No, you only need to have basic studies and a medium level of English.

The first thing is to press the button "Learn more" and fill in the form, then our Campus Manager will contact you and finally you will have to pay the place reservation.

Once the place reservation has been paid, you can pay the rest in cash or financed with a bank.

Yes, with the Early Bird discounts, the sooner you book your seat, the greater the discount you get.

This Master is taught exclusively in Remote format with live classes through the Zoom platform.

Yes, you need a computer with any operating system (PC/Mac) that is less than 4 years old.

Yes, at the end of the course a diploma is delivered to all attendees who have taken advantage of the course.

Yes, of course! It requires being very constant, but the program is designed so that you can learn everything in 12 months and that you can make it compatible with your work or other studies.

You will have approximately 60 hours dedicated to the development and execution of your project at a professional level with the supervision of the Master's Director.

Related programs

UX Research

Study the concepts, tools and processes of UX Research.

Online / 3 Months / 120H

UI Design

Become a designer specialized in digital interfaces.

Online / 3 Months / 120H

Go up