Master in
UX/UI Design
Online

Learn everything you need to become UX/UI Designer at a professional level with this intensive Master.

The Master in UX/UI Design It will allow you to acquire all the technical knowledge and practical experience necessary to start working in this sector without the need for prior knowledge. During the course you will learn user experience, usability, Design Thinking, interface design, prototyping and testing...

 

Start

9 January 2023

 

Duration

240 hours / 6 months

 

Schedule

Monday to Friday from 19:00 – 21:00

Who is it geared towards?

To do the Master it is not necessary to have any previous experience and it is aimed at different types of profile that we describe.

Unemployed

These courses are perfect if you need to find a job quickly and are passionate about new technologies. Did you know that there is practically no unemployment in this sector?

Recent graduates

After your studies you need to specialize in a specific area to find a good job. Do you want to learn what companies are really looking for?

Entrepreneurs

Are you interested in creating your own StartUp? Our courses will allow you to have all the technical knowledge to create a digital product and manage your own technical team.

Life change

Would you like to turn your professional career around? If you want to change your profession and get a job with a great future, our bootcamps will allow you to do it in a very short time.

Teaching Team

Our Master programs are directed and taught by a demanding selection of outstanding professionals in the sector.

francis restoy

Director of the Master
UX Design professional expert and teacher.
He has been developing projects in various agencies and schools for more than 15 years.

Masterclass

Rodrigo Erades
Software Engineering
Cabify

Katherine Sanchez
Business Analyst
NTT Date

 

Miguel Aller Way
Lead Data Engineering
Inditex

Carlos Martínez
lead Engineer
NTT Date

Alvaro de la Chica
squad leader
Santander

Ivan Leider
Software Engineering
L+R

SCHEDULE

The objective of the Master is that you reach a professional level in UX/UI Design 

UX Research

120 Hours / 3 Months

In this module you will learn the entire UX research process including Design Thinking methodology, ideation, implementation, testing and validation, as well as Interaction Design
and Information Architecture.


Usability Principles

• Integrative and gamestorming techniques.
• Introduction to UX/UI, Agile, Service and Business Design.
• Basic principles: usability and good practices.
• Jakob Nielsen's heuristics.
• Introduction to design methodologies and Agile.
• General concepts of Design Thinking.

The UX process

• Kick-off, how to start projects
• The brief for project planning
• Introduction to UX Research

Design Thinking Methodology

• Design Thinking models.
• The Double Diamond model.
• Phases: Research, Analysis, Ideation and Implementation.

UX Research Design

• Design Research Plan.
• Approach of the Research Questions.
• Benchmark and competition analysis. SWOT.
• Competitive, internal and functional analysis. Phases.
• Ethnography and field work.
• Techniques: safari, shadowing, interviews, etc.
• Fundamental concepts in interviews and questionnaires.

User Experience Analysis

• Analysis, synthesis and identification of patterns.
• Main techniques: affinity map, clustering, etc.
• Detection or extraction of insights and findings.
• Convergence techniques and tools.
• Elaboration and definition of the User Persona.
• Development of the Empathy Map.
• Monitoring of the User Journey.
• Creation of the Canvas POV.
• User behavior, Jobs To Be Done.

Ideation, finding solutions

• Ideation concepts in UX.
• Brainstorming and brainwriting.
• SCAMPER method, What if, HMW and hybridizations.
• Techniques for prioritizing ideas: matrices, MoSCoW, etc.

Implementation through prototyping

• Knowing the concepts of prototyping.
• Low fidelity prototyping.
• Prototyping in co-creation.

Testing and validation

• Validation with stakeholders.
• Testing with users.
• Knowing the technique of the focus group.
• Testing: single, multiple, first click and 5 second tasks.
Fundamentals of Interaction Design
• The concept of Interaction Design.
• The importance of Interaction Design in the digital product.
• Basic principles of interaction.
• UX laws and principles: Hick, Fitts, Pareto and others.

Information architecture

• Design conceptualization.
• Fundamentals of analog and digital wireframing.
• Information units and labels.
• Navigation vs search.
• Navigation systems; Basic and advanced.
• Taxonomies, facets and filters.
• Utility tools.
• Deliverables in information architecture: site map.

Flow Chart Methodology

• Introduction to Flow Charts.
• Advantages and phases of the process. Where to use flowcharts.
• Basic layout symbols.
• Learning of useful tools.
Mixed architecture concepts: wireflows.

UI Design

120 Hours / 3 Months

In this module, in addition to the fundamental concepts of visual design, you will learn to design graphical interfaces by prototyping and user testing with Figma, Invision, Sketch and Marvel, and you will also be introduced to HTML, CSS and WordPress layout.


Fundamentals of Visual Design

• Principles, application of modes and color profiles.
• The color on the web or app. Its use in Sketch, Figma and Adobe XD.
• Principles of typography.
• Application of typography on web and app.
• Use of typography in tools: Sketch, Figma and Adobe XD.
• Basic fundamentals of the UI; Retina export, 8pt grid, etc.

UI Interface Design

• Fundamentals of visual design: use of images and illustration.
• UI basics: retina export, 8pt grid, etc.
• Generation of style guides and UI kit.
• Atomic Design and design systems.
• Creation of components, responsive design and libraries.
• Creation of components, responsive design and libraries (II).
• Creation of Design System repository with Zero Height and DSM.
• UI integration with code and handoffs; Zeplin and InVision.

Prototyping and testing with users

• Screen prototyping with Invision, Sketch and Marvel.
• Prototyping with Figma. Microinteractions with Smart Animate.
• Testing with users.

Prototyping and advanced animation with Principle and ProtoPie.
Web ecosystem and layout

• Different types of servers.
• Understanding web protocols; http, ftp, etc
• Differences between static web and dynamic web.
• HTML code and its function in a web page.
• Head tags in HTML.
• CSS and its role in web design.
• Text editors: Visual Studio Code.
• Basic concepts of web layout.
• Basic concepts of responsive layout.
• Mobile first versus desktop first approaches.
• Flexbox and CSS Grid properties.

Types of apps, APIs and operating systems

• Types of apps: native, hybrid and webapps.
• Advantages and disadvantages of the different types of apps.
• App development languages: Android vs iOS.
• Concept of API and its role in web development.
• Learning Android and iOS patterns.

Introduction to the WordPress CMS

• Defining what a CMS is.
• Advantages and disadvantages of WordPress.
• Installation and startup of a WordPress project.
• General concepts of WordPress.
• Use of WordPress with premium templates.
• Layout landings designed in Figma or Sketch.
• The role of visual layout designers.
• General concepts of the Elementor layout designer.

Responsive layout in Bootstrap

• Review of the concept of grids in web design.
• Responsive layout with frameworks. Bootstrap.
• Mediaqueries for multi-device design with breakpoints.
• Basic web layout with Bootstrap 5 in Visual Studio Code.
• How to export assets from Figma or Sketch to a web.

Development of user tests

• Concepts and validation tools with users.
• Carrying out moderate user tests.
• Testing in remote format.
• Advanced heuristics and PURE method.

Data Driven Design and websites in production

• Knowing the A/B tests and concept tests.
• Fundamental concepts of web analytics and SEO.

Personal portfolio development

• Development of portfolio and personal pages.
• Tools and platforms for the personal profile.
• How to include the projects in the platforms.
• Platforms to share projects.
• Implementation exercises with CMS. WordPress, uxfolio, etc

Final project

You will put into practice everything you learned during your training.

Once you have finished your course, with all the knowledge learned, you will be able to carry out a real project and present it to our teaching team. The best works will be promoted on our social networks and in the promotional events that we carry out every quarter.

Job vacancies

Our students already work in the technological areas of the most important companies at an international level.

How can I pay?

Facilitating access to quality training is one of the pillars of E-volution, so you can pay for the Master in several monthly installments.

€400

Seat reservation

€3.600

Rest of the amount

€4.000

Master's Price

+

=

Get a 25% discount this week!

Student opinions

FAQ

Some of the frequently asked questions about our Master.

No, you only need to have basic studies and a medium level of English.

The first thing is to press the "Learn more" button and fill in the form, then our Campus Manager will contact you to inform you and answer all your questions. Finally you will have to pay the place reservation.
First you must make a payment of 10% for the reservation of a place and the remaining 90% you will pay before starting the course in cash or financed with a bank.

Yes, with the Early Bird discounts, the sooner you book your seat, the greater the discount you get.

The Remote format consists of live classes broadcast in streaming that are also recorded so that they can be viewed at another time.

Yes, you need a computer with any operating system (PC/Mac) that is less than 4 years old.

Yes, at the end of the Master's Degree, a diploma is awarded to all attendees who have passed the training programme.

Yes, of course! It requires being very constant, but the program is designed so that you can learn everything in 24 weeks and that you can make it compatible with your work or other studies.

Once you have finished your course, with all the knowledge learned, you will be able to carry out a real project and present it to our teaching team.

Related programs

UX Research

Study the concepts, tools and processes of UX Research.
Online / 3 Months / 120 Hours

UI Design

Become a designer specialized in digital interfaces.
Online / 3 Months / 120 Hours

Master in
UX/UI Design
Online

Learn everything you need to become UX/UI Designer at a professional level with this Remote Master.

The Master in UX/UI Design will allow you to acquire all the technical knowledge and practical experience necessary to start working in this sector without the need for prior knowledge. During the course you will learn user experience, usability, Design Thinking, interface design, prototyping and testing...

 

Start

9 January 2023

 

Duration

240 hours / 6 months

 

Schedule

Mon from 19:00 p.m. – 21:00 p.m.

Who is it geared towards?

To do the Master it is not necessary to have any previous experience and it is aimed at different types of profile that we describe.

Unemployed

These courses are perfect if you need to find a job quickly and are passionate about new technologies. Did you know that there is practically no unemployment in this sector?

Recent graduates

After your studies you need to specialize in a specific area to find a good job. Do you want to learn what companies are really looking for?

Entrepreneurs

Are you interested in creating your own StartUp? Our courses will allow you to have all the technical knowledge to create a digital product and manage your own technical team.

Life change

Would you like to turn your professional career around? If you want to change your profession and get a job with a great future, our bootcamps will allow you to do it in a very short time.

Address
of the Master

Our Master programs are taught by a demanding selection of outstanding professionals in the sector.

francis restoy

Program Director
UX Design professional expert and teacher. He has been developing projects in various agencies and schools for more than 15 years. among other brands.

SCHEDULE

The objective of the Master is that you reach a professional level in UX/UI Design.

UX Research

120 Hours / 3 Months

In this module you will learn the entire UX research process including Design Thinking methodology, ideation, implementation, testing and validation, as well as Interaction Design
and Information Architecture.


Usability Principles

• Integrative and gamestorming techniques.
• Introduction to UX/UI, Agile, Service and Business Design.
• Basic principles: usability and good practices.
• Jakob Nielsen's heuristics.
• Introduction to design methodologies and Agile.
• General concepts of Design Thinking.

The UX process

• Kick-off, how to start projects
• The brief for project planning
• Introduction to UX Research

Design Thinking Methodology

• Design Thinking models.
• The Double Diamond model.
• Phases: Research, Analysis, Ideation and Implementation.

UX Research Design

• Design Research Plan.
• Approach of the Research Questions.
• Benchmark and competition analysis. SWOT.
• Competitive, internal and functional analysis. Phases.
• Ethnography and field work.
• Techniques: safari, shadowing, interviews, etc.
• Fundamental concepts in interviews and questionnaires.

User Experience Analysis

• Analysis, synthesis and identification of patterns.
• Main techniques: affinity map, clustering, etc.
• Detection or extraction of insights and findings.
• Convergence techniques and tools.
• Elaboration and definition of the User Persona.
• Development of the Empathy Map.
• Monitoring of the User Journey.
• Creation of the Canvas POV.
• User behavior, Jobs To Be Done.

Ideation, finding solutions

• Ideation concepts in UX.
• Brainstorming and brainwriting.
• SCAMPER method, What if, HMW and hybridizations.
• Techniques for prioritizing ideas: matrices, MoSCoW, etc.

Implementation through prototyping

• Knowing the concepts of prototyping.
• Low fidelity prototyping.
• Prototyping in co-creation.

Testing and validation

• Validation with stakeholders.
• Testing with users.
• Knowing the technique of the focus group.
• Testing: single, multiple, first click and 5 second tasks.
Fundamentals of Interaction Design
• The concept of Interaction Design.
• The importance of Interaction Design in the digital product.
• Basic principles of interaction.
• UX laws and principles: Hick, Fitts, Pareto and others.

Information architecture

• Design conceptualization.
• Fundamentals of analog and digital wireframing.
• Information units and labels.
• Navigation vs search.
• Navigation systems; Basic and advanced.
• Taxonomies, facets and filters.
• Utility tools.
• Deliverables in information architecture: site map.

Flow Chart Methodology

• Introduction to Flow Charts.
• Advantages and phases of the process. Where to use flowcharts.
• Basic layout symbols.
• Learning of useful tools.
Mixed architecture concepts: wireflows.

UI Design

120 Hours / 3 Months

In this module, in addition to the fundamental concepts of visual design, you will learn to design graphical interfaces by prototyping and user testing with Figma, Invision, Sketch and Marvel, and you will also be introduced to HTML, CSS and WordPress layout.


Fundamentals of Visual Design

• Principles, application of modes and color profiles.
• The color on the web or app. Its use in Sketch, Figma and Adobe XD.
• Principles of typography.
• Application of typography on web and app.
• Use of typography in tools: Sketch, Figma and Adobe XD.
• Basic fundamentals of the UI; Retina export, 8pt grid, etc.

UI Interface Design

• Fundamentals of visual design: use of images and illustration.
• UI basics: retina export, 8pt grid, etc.
• Generation of style guides and UI kit.
• Atomic Design and design systems.
• Creation of components, responsive design and libraries.
• Creation of components, responsive design and libraries (II).
• Creation of Design System repository with Zero Height and DSM.
• UI integration with code and handoffs; Zeplin and InVision.

Prototyping and testing with users

• Screen prototyping with Invision, Sketch and Marvel.
• Prototyping with Figma. Microinteractions with Smart Animate.
• Testing with users.

Prototyping and advanced animation with Principle and ProtoPie.
Web ecosystem and layout

• Different types of servers.
• Understanding web protocols; http, ftp, etc
• Differences between static web and dynamic web.
• HTML code and its function in a web page.
• Head tags in HTML.
• CSS and its role in web design.
• Text editors: Visual Studio Code.
• Basic concepts of web layout.
• Basic concepts of responsive layout.
• Mobile first versus desktop first approaches.
• Flexbox and CSS Grid properties.

Types of apps, APIs and operating systems

• Types of apps: native, hybrid and webapps.
• Advantages and disadvantages of the different types of apps.
• App development languages: Android vs iOS.
• Concept of API and its role in web development.
• Learning Android and iOS patterns.

Introduction to the WordPress CMS

• Defining what a CMS is.
• Advantages and disadvantages of WordPress.
• Installation and startup of a WordPress project.
• General concepts of WordPress.
• Use of WordPress with premium templates.
• Layout landings designed in Figma or Sketch.
• The role of visual layout designers.
• General concepts of the Elementor layout designer.

Responsive layout in Bootstrap

• Review of the concept of grids in web design.
• Responsive layout with frameworks. Bootstrap.
• Mediaqueries for multi-device design with breakpoints.
• Basic web layout with Bootstrap 5 in Visual Studio Code.
• How to export assets from Figma or Sketch to a web.

Development of user tests

• Concepts and validation tools with users.
• Carrying out moderate user tests.
• Testing in remote format.
• Advanced heuristics and PURE method.

Data Driven Design and websites in production

• Knowing the A/B tests and concept tests.
• Fundamental concepts of web analytics and SEO.

Personal portfolio development

• Development of portfolio and personal pages.
• Tools and platforms for the personal profile.
• How to include the projects in the platforms.
• Platforms to share projects.
• Implementation exercises with CMS. WordPress, uxfolio, etc

Job vacancies

Our students already work in the technological areas of the most important companies at an international level.

How can I pay?

You can reserve your place right now and pay the rest of the amount when the Master begins.

€400

Seat reservation

+

€3.600

Rest of the amount

=

€4.000

Master's Price

Get a 25% discount this week!

FAQ

No, you only need to have basic studies and a medium level of English.

The first thing is to press the button "Learn more" and fill in the form, then our Campus Manager will contact you and finally you will have to pay the place reservation.

Once the place reservation has been paid, you can pay the rest in cash or financed with a bank.

Yes, with the Early Bird discounts, the sooner you book your seat, the greater the discount you get.

This Master is taught exclusively in Remote format with live classes through the Zoom platform.

Yes, you need a computer with any operating system (PC/Mac) that is less than 4 years old.

Yes, at the end of the course a diploma is delivered to all attendees who have taken advantage of the course.

Yes, of course! It requires being very constant, but the program is designed so that you can learn everything in 24 weeks and that you can make it compatible with your work or other studies.

You will have approximately 60 hours dedicated to the development and execution of your project at a professional level with the supervision of the Master's Director.

Related programs

UX Research

Study the concepts, tools and processes of UX Research.

Part-Time / 3 Months / 120 Hrs

UI Design

Become a designer specialized in digital interfaces.

Part-Time / 3 Months / 120 Hrs

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